the all-encompassing term for software that: “Supports actions we normally associate with culture” (p21) This includes:
- Single desktop applications (After Effects)
- Network services (Facebook) and the programs and databases they use
- Clients (programs used to email, chat, upload…)
A collective term for the research and development journey undertaken to come to a final design, or piece of work. A good example of this is the life.peace design process from Ahn Sang-Soo in Things I like #001
Intended for or likely to be understood by only a small number of people with a specialized knowledge or interest.
A form of primary research that requires first hand observation of human behaviour.
A subjective, insider account. eg, In a study on the behaviour of graphic designers, the emical side to your ethnographic research would be to interview graphic designers about their own behaviour.
An objective, outsider account. eg, In a study on the behaviour of graphic designers, the etical side to your ethnographic research would be to interview families or friends of graphic designers about the subject’s behaviour.
An exact copy of a written piece of work or picture, usually a hard copy. (This is where the word fax originated)
A system of organising media with user applied tags, examples can be seen in Twitter, Tumblr and Instagram among others. This is opposed to Taxonomy, which is a hierarchical categorisation that utilises layers of categories and sub categories and has an overriding structure. See Metadata.
Human Condition, The
As defined by Lev Manovich in Software Takes Command, Media Software is an umbrella term for a sub-set of software used for creating, editing and organizing media content.
Data that describes or gives meaning to another set of data. Tags, Shares, Comments, Likes, Views.
Artistic work that emulates the style of another.